<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="hjpeurer:-fgagd6xqkl34" version="2">
	<created_date>Jul 29, 2013</created_date>
	<modified_date>Jul 30, 2013 6:35 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Gozeb Darkmuck</name>
		<title>Chief</title>
		<age>23</age>
		<birthday>December 18</birthday>
		<eyes>Green</eyes>
		<hair>Black, Straight, Short</hair>
		<skin>Green</skin>
		<handedness>Left</handedness>
		<height>5' 8"</height>
		<weight>153 lb</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Groll</race>
		<tech_level>4</tech_level>
		<notes>Gozeb is not a goblin, but his tribe doesn't understand this.

He's actually an abnormally large Groll, a half-breed combination of goblin and troll, giving him both regenerative abilities and a high level of durability.

His personal guard are Grolls, as well.

They recently took over a tribe of goblins.  They were accepted into the tribe by slowly picking off their warriors while out scouting. There were no witnesses, so when he and his friends offered to join the tribe, the chieftan readily accepted, due to his sudden shortage of warriors and threats from nearby orcs.

Gozeb soon challenged one of the chieftan's guards and then shortly after, challenged the chieftain himself, taking control of the tribe and appointing his friends as his personal guard.

He's made an excellent leader, so far, due to a lack of paranoia so common in goblins and his high intelligence.  He can be reasoned with, but few have ever tried.

He also understand goblin psychology quite well, using their paranoid nature against them to manipulate them however he sees fit.

In combat, Gozeb tends to fight until he reaches -1xHP and then pretends to fall, mortally wounded.  Then, when his opponents underestimate him, he strikes from behind.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>400</total_points>
	<ST>18</ST>
	<DX>14</DX>
	<IQ>13</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0.25</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Regrowth</name>
				<type>Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1" enabled="no">
					<name>Minor</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Doubling</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>P71</reference>
					<notes>@Body Part@ Only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Doubling</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P71</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rattachment</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P71</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P71</reference>
					<notes>@Rare@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P71</reference>
					<notes>@Occational@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P71</reference>
					<notes>@Common or Very Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reattachment Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P71</reference>
				</modifier>
				<reference>B80</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unkillable</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>50</points_per_level>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reincarnation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Trigger@</notes>
				</modifier>
				<reference>B95</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bully</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Features</name>
			<advantage version="2">
				<name>Gigantism</name>
				<type>Physical</type>
				<reference>B20</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>move</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is not">animals</specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>sm</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Groll</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Recovery</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reduced Consumption</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Cast-Iron Stomach</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Food Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Water Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regeneration</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Slow</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per 12 hours</notes>
					</modifier>
					<modifier version="1">
						<name>Regular</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fast</name>
						<cost type="points">50</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per minute</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Fast</name>
						<cost type="points">100</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="points">150</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 10 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals Radiation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Recovery</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited: @Advantage@ Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Cowardice</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr adj="fright_check_penalty">15</cr>
					<reference>B129</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Consumption (Consumption x2)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Odious Personal Habit</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B22</reference>
					<notes>Considers all other fleshy races food; -2 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sadism</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>15</cr>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Short Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Can purchase Regrowth and Unkillable 1</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Size Modifier</name>
					<type>Physical</type>
					<levels>1</levels>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Teeth, Sharp</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<melee_weapon>
						<damage>thr-1 cut</damage>
						<usage>Bite</usage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B91</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Broad-Minded</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B163</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Green Skin</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>Pointed Ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Bolas</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B181</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Broadsword</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Sword</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Social</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gesture</name>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B198</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight>3 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Mail Coif</description>
				<tech_level>2</tech_level>
				<legality_class>3</legality_class>
				<value>55</value>
				<weight>4 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>4</amount>
				</dr_bonus>
				<dr_bonus>
					<location>neck</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Mail Shirt</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight>16 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Mail Sleeves</description>
				<tech_level>2</tech_level>
				<legality_class>3</legality_class>
				<value>70</value>
				<weight>9 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Studded Leather Skirt</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>60</value>
				<weight>4 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>3</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>4</quantity>
				<description>Bolas</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight>2 lb</weight>
				<reference>B275</reference>
				<ranged_weapon>
					<damage>thr-1 cr (see B411)</damage>
					<strength>7</strength>
					<accuracy>0</accuracy>
					<range>x3</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Bolas</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Medium Shield</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>15 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>0</strength>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment_container version="3" open="no" state="equipped">
				<description>Scabbard, Sword</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight>0.5 lb</weight>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
	<print_settings printer="PDFCreator" units="in">
		<orientation>Portrait</orientation>
		<width>8.267716407775879</width>
		<height>11.692913055419922</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
